| Stevecarts missing | |
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Nsx
Posts : 22 Points : 30 Reputation : 0 Join date : 2012-06-21 Age : 28 Location : Michigan
| Subject: Stevecarts missing Sun May 05, 2013 4:33 am | |
| Twiggs and I have lost 2 tree stevecart farms in i think a 2 week period..... this is a big problem with us we rely on them for all of our power so who ever is taking them please stop and give them back.... they are cheap to make if u need anything to make it just ask me or twiggs and we will help you but dont just simply come and take our farms Please and thank you! Hope everyone is having fun with FTB | |
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TheTwiggsMGW
Posts : 89 Points : 109 Reputation : 0 Join date : 2012-06-21 Age : 33 Location : Michigan, USA
| Subject: Re: Stevecarts missing Sun May 05, 2013 4:43 am | |
| It really is a big deal, because without the carts, our boilers cool down, and it takes around 5 hours to warm them up again, plus it takes energy to run the biofuel system, so we need to completely divert all MJ to that for a 5 hour period. Also, it has to be babysat because it burns through saplings so fast, so it's an incredibly painful process. | |
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NeRealais
Posts : 86 Points : 88 Reputation : 2 Join date : 2012-06-21
| Subject: Re: Stevecarts missing Sun May 05, 2013 5:22 am | |
| I've lost tree and crop harvester too, but I think its due to chunk loading or smth. At least thats what one guy told me. As Im trying not to run it 24/7, I just take it to my inventory, but I guess its not a solution for you guys. | |
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TheTwiggsMGW
Posts : 89 Points : 109 Reputation : 0 Join date : 2012-06-21 Age : 33 Location : Michigan, USA
| Subject: Re: Stevecarts missing Sun May 05, 2013 6:02 am | |
| yea, ours needs to run constant for the boiler to be worth it. | |
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mrdejong
Posts : 135 Points : 154 Reputation : 5 Join date : 2012-07-08 Age : 35 Location : Netherlands
| Subject: Re: Stevecarts missing Sun May 05, 2013 7:45 am | |
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camel
Posts : 117 Points : 140 Reputation : 9 Join date : 2012-06-20 Age : 34 Location : New York
| Subject: Re: Stevecarts missing Sun May 05, 2013 11:13 am | |
| i had the same problem on a different server guys. The reason they're dissapearing is that they are getting hit by lightning and despawning. What I did to prevent this is put a giant glass roof over my tree farm. This should solve all your problems. | |
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TheTwiggsMGW
Posts : 89 Points : 109 Reputation : 0 Join date : 2012-06-21 Age : 33 Location : Michigan, USA
| Subject: Re: Stevecarts missing Sun May 05, 2013 1:47 pm | |
| I didn't think anyone on the server would grief, and since it's been a while, I figured it wasn't a glitch or bug; lightning would explain how random it is and infrequent.
I'll set that up now. Thanks Camel. | |
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NeRealais
Posts : 86 Points : 88 Reputation : 2 Join date : 2012-06-21
| Subject: Re: Stevecarts missing Sun May 05, 2013 8:24 pm | |
| Could this lightning be responsible for my pneumatic pipe missing thing? Should be like this - Spoiler:
But atfer some time looks like this - Spoiler:
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camel
Posts : 117 Points : 140 Reputation : 9 Join date : 2012-06-20 Age : 34 Location : New York
| Subject: Re: Stevecarts missing Sun May 05, 2013 11:28 pm | |
| hehe no, your trees are too close to the pipes so when the tree grows, it overrules the pipe and deletes them for a space for leaves. moving the barrels over should fix it. | |
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TheTwiggsMGW
Posts : 89 Points : 109 Reputation : 0 Join date : 2012-06-21 Age : 33 Location : Michigan, USA
| Subject: Re: Stevecarts missing Mon May 06, 2013 2:53 am | |
| - camel wrote:
- when the tree grows, it overrules the pipe and deletes them for a space for leaves. moving the barrels over should fix it.
^-- This. We had the same problem at our first base, except with buildcraft pipes. Pesky trees thinking they're better than our pipes! /e shakes his fist. | |
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NeRealais
Posts : 86 Points : 88 Reputation : 2 Join date : 2012-06-21
| Subject: Re: Stevecarts missing Mon May 06, 2013 3:06 am | |
| Moved few blocks further, hope it helps. | |
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| Subject: Re: Stevecarts missing | |
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| Stevecarts missing | |
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