method55
Posts : 432 Points : 560 Reputation : 6 Join date : 2012-06-20
| Subject: Dynmap changes Sun Jan 06, 2013 2:10 pm | |
| I had to once again change dynmap settings which requires a re-render.
The 'HD' settings in dynmap were taking up too much room on the server and we maxed out our allotted space (we cannot buy more unless we go with a dedicated host).
I have changed the render settings to the default type. Won't look as nice but will take up significantly less space. | |
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Torte22
Posts : 8 Points : 3 Reputation : -7 Join date : 2012-07-06
| Subject: Re: Dynmap changes Sun Jan 06, 2013 10:02 pm | |
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method55
Posts : 432 Points : 560 Reputation : 6 Join date : 2012-06-20
| Subject: Re: Dynmap changes Mon Jan 07, 2013 3:28 am | |
| Yes, not ideal. Nothing I can do about it though. We don't get enough funds for a dedicated server. | |
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Trvth Jvstice
Posts : 51 Points : 62 Reputation : 5 Join date : 2012-06-24
| Subject: Re: Dynmap changes Sat Jan 12, 2013 12:04 pm | |
| This is perfectly fine. I only use dynmap to see where everyone is, or to look for certain biomes. | |
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HesjingT
Posts : 25 Points : 41 Reputation : 0 Join date : 2012-06-23 Age : 37 Location : In my Muddy straw house of inpentrable sand
| Subject: Re: Dynmap changes Mon Jan 14, 2013 9:53 am | |
| - Trvth Jvstice wrote:
- This is perfectly fine. I only use dynmap to see where everyone is, or to look for certain biomes.
That's exactly what I use it for as well... I don't think Dynmap needs to be in HD. Sure it looks nice, but the resources to run it should rather be allotted for the game server... then a pesky map... My opinion tho' | |
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camel
Posts : 117 Points : 140 Reputation : 9 Join date : 2012-06-20 Age : 34 Location : New York
| Subject: Re: Dynmap changes Mon Jan 21, 2013 7:46 am | |
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